contact [at] gloomgame.com
What?
Lovecraft inspired, original story - told carefully piece by piece
o   Explore the world to add new entries to the Necronomicon
o   Piece them together to discover the full story of the Common Dream
Reactive, methodical gameplay inspired by the Souls -series
o   Tons of weapons, items and enemies to create endless amounts of compelling scenarios
o   Difficulty level determined by player's actions - bound to challenge every player
Randomly generated levels with infinite replay value
o   A modern roguelike structure that ensures unique experiences for everyone
o   Fair amount of randomness - every unique playthrough is winnable
Beautiful, simplistic, handmade pixel art with the audio to match
Who?
Aleksi Sirviö - design, story, art, programming, sound
Valtteri Hanhijoki - music
When?
Coming out on Windows, Linux & Mac in Spring 2017